Reply-To: firstname.lastname@example.org From: email@example.com Subject: Dave @ School, Article Comments, SafeX, Othello To: firstname.lastname@example.org o c t o b e r 3 / 9 9 ----------------------------- <david.weekly.org> Update #10 ----------------------------- -----<< Dave @ School >> Hello, everyone! I'm back at Stanford for my senior year and am about to dive back into schoolwork full time. I'm taking Advanced Introduction to Artificial Intelligence, Introduction to Philosophy, Introduction to Psychology, (I know -- a lot of introductions!), Traditions of Swing Dancing, Intermediate Soccer, and International Technology Management. I'm in a dorm with a bunch of fun freshmen and am having a blast. As a result of moving back in, my phone number has changed again: 650.497.4570. -----<< Article Comments >> This last month I had been effectively disconnected from the Internet at home, which is why very little changed on the site. However, I've now gone and implemented a cute bit of functionality that will let you author comments on the articles on the site. I can easily "turn it on" for any page but have just enabled it for the writings for which I was hoping to get a response -- visit my writings section and bang out some thoughts! (Absolutely moronic posts, testing posts, and flamebait will be deleted.) -----<< SafeX / Fexnet >> I deveoped the idea for a secure, anonymous file exchange nework, alternately known as SafeX or fexnet, depending on what day you ask me. =) I'll put up a web page at www.safex.org -- the idea is listed at: http://david.weekly.org/fexnet.php3 http://safex.org/ The idea is based on a number of ideas that I saw in Neal Stephenson's Cryptonomicon that might be fun to implement. More news on this as it develops. -----<< Othello >> I'm developping an "intelligent" Othello that will use AI techniques to play against you. I've released a v0.01 that really just is a simple console interface and a simplistic depth-3 search algorithm, but I'm bad enough at Othello that it is still an interesting challenge. (It's very good at the first 1/2 of the game but it breaks down during mid-game and becomes very easy to beat.) The AI (and interface!) should be rapidly improving as development continues: http://david.weekly.org/othello/ Among other things, I'm considering a web-based interface... Enjoy life, y'all! =) Send me comments if you have any.